Re: [req] Genetiker-Logo fuer textbasiertes Rollenspiel
From Christian Garbs [Master Mitch] <mit...@mitch.h.shuttle.de>
· de.alt.rec.ascii-art
· 30 Sep 2002 11:09 · View full thread
· report
Mahlzeit! Dominic Valerie Casare <dom...@t-online.de> wrote: > ........................... > .........@@@@@@@@@......... > ......@@@000\ /000@@@...... > ....@@000 X 000@@.... > ...@@00 0/ \0 000@@... > ..@@00 00( )00 000@@.. > .@@00 00@@\ /@@00 00@@. > .@@00 0@@00 X 00@@0 00@@. > .@@00 00@@/ \@@00 00@@. > ..@@00 00( )00 000@@.. > ...@@00 0\ /0 000@@... > ....@@000 X 000@@.... > ......@@@000/ \0000@@@..... > .........@@@@@@@@@@........ > ........................... Haben die Zeichen "0" und "@" eine Bedeutung oder sind die austauschbar? Sonst k�nnte man das ganze mit "bdPY" etwas runder gestalten: <diddle> ........................... .........od@@@@@bo......... ......od@000\ /000@bo...... ....d@00P' X `Y00@b.... ...d@0P ,d/ \b. Y0@b... ..d@0P d0( )0b Y0@b.. .d@00 d0@@\ /@@0b 00@b. .@@00 :@@00 X 00@@: 00@@. .Y@00 Y0@@/ \@@0P 00@P. ..Y@0b Y0( )0P d0@P.. ..`Y@0b "Y\ /P" d0@P'.. ....Y@00b. X .d00@P.... ....."Y@@000/ \0000@P"..... ........"Y@@@@@@@P"........ ........................... </diddle> Und dann noch Peters ge�nderte Helix dazu. so long, Mitch -- ....Christian.Garbs.....................................http://www.cgarbs.de > hat Perl eigentlich eine Delay-Funktion? sub Delay {} Jetzt ja. (aus de.comp.lang.perl.misc)
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From: "Christian Garbs [Master Mitch]" <mit...@mitch.h.shuttle.de>
Newsgroups: de.alt.rec.ascii-art
Subject: Re: [req] Genetiker-Logo fuer textbasiertes Rollenspiel
Date: Mon, 30 Sep 2002 11:09:56 +0000 (UTC)
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