Re: ZELDA64 KILLER ... FOR SEGA'S DREAMCAST SYSTEM/PC
From aardvarko <rea...@themessage.com>
· alt.ascii-art.animation
· 4 Aug 1998 00:00 · View full thread
· report
Ah! It must be made with ASCII art! For why else would it be posted in news:alt.ascii-art.animations? [ahem!] -- -aardvarko aardvarko at geocities.com or washington-dc.crosswinds.net http://www.crosswinds.net/washington-dc/~aardvarko/ DreamStone wrote in message <6psoqn$tg9$1...@magellan.fuse.net>... >CHECK OUT THE SITE HERE>> SEGA HAS APPARENTLY DONE A BIT OF HOMEWORK... AND >THIS GAME LOOKS PROMISING
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fd588,9516508c9cb80062 X-Google-Attributes: gidfd588,public From: "aardvarko" <rea...@themessage.com> Subject: Re: ZELDA64 KILLER ... FOR SEGA'S DREAMCAST SYSTEM/PC Date: 1998/08/04 Message-ID: <6q6oqg$95e$1...@news3.mr.net>#1/1 X-Deja-AN: 377781626 References: <6psoqn$tg9$1...@magellan.fuse.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Organization: [poster's organization not specified] Newsgroups: alt.ascii-art.animation
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