Original Usenet thread from alt.ascii-art, started 13 Sep 2004.
Nerd Boy, episode 589
alt.ascii-art
· 18 messages · 13 Sep 2004 - 5 Oct 2004
______________________________ _______________________________
| | | /`*klch* |
| _, | | / |
| /| | | / |
| _/ | | _/ |
| OO // | | OO // |
| ||-\ *bam* | | ||-\ |
|___________ bb _______________| |____________ bb _______________|
'------------------------------' '-------------------------------'
________________________________________
| | |
| | |
| [| |
| OO/`*vrrrr* |
| \\ |
| b b |
|________________________________________|
'----------------------------------------'
,-----.
____________________/ \___________
| |
| |
| |
| |
| |
| ,-----. |
|____________________/_______\___________|
jg '----------------------------------------'
----
Yay, no dialogue. :)
--
OO Joaquim G�ndara
.||. http://www.Nerd-Boy.net
bb jg
"Joaquim G�ndara" <joa...@telia.com> wrote: > ______________________________ _______________________________ > | | | /`*klch* | > | _, | | / | > | /| | | / | > | _/ | | _/ | > | OO // | | OO // | > | ||-\ *bam* | | ||-\ | > |___________ bb _______________| |____________ bb _______________| > '------------------------------' '-------------------------------' > > ________________________________________ > | | | > | | | > | [| | > | OO/`*vrrrr* | > | \\ | > | b b | > |________________________________________| > '----------------------------------------' > > ,-----. > ____________________/ \___________ > | | > | | > | | > | | > | | > | ,-----. | > |____________________/_______\___________| >jg '----------------------------------------' > > > >---- >Yay, no dialogue. :) I don't get it. I think he left the strip or something? But I can't quite get what the lumps are.
_ .--.(/._ By� 14.09.2004, godz. 01:23, @( / gdy na "alt.ascii-art" �winka zobaczy�a artyku� )_`-\_| podpisany: "Joaquim G�ndara". [...] > ---- > Yay, no dialogue. :) Is he playing Q3:A with Insta Gib Mod and grappling hook? ______________________________ _______________________________ | | | /`*klch* | | _, | | / | | /| | | Born to frag / | | _/ | | ` _/ | | OO // | | 00 // | | ===||-\ *bam* | | ===||-\ | |___________ bb _______________| |____________ bb _______________| '------------------------------' '-------------------------------' M. -- _ (_\ \\ e-mail: shae.megapolis@pl /|_/|// jabber-id: shae.bydle@net = , , = $cat signature | tr @. .@ fsc ((,)7(,))
Marcin Glinski <stf...@from.eternity> wrote: : _ : .--.(/._ By� 14.09.2004, godz. 01:23, : @( / gdy na "alt.ascii-art" �winka zobaczy�a artyku� : )_`-\_| podpisany: "Joaquim G�ndara". : [...] :> ---- :> Yay, no dialogue. :) : Is he playing Q3:A with Insta Gib Mod and grappling hook? : ______________________________ _______________________________ : | | | /`*klch* | : | _, | | / | : | /| | | Born to frag / | : | _/ | | ` _/ | : | OO // | | 00 // | : | ===||-\ *bam* | | ===||-\ | : |___________ bb _______________| |____________ bb _______________| : '------------------------------' '-------------------------------' Hmm, Is Q3:A already old-school? If not, then forget it :) brojek. PS. You might have some chances in with Q2DM1, though.
"Bateau" <Gam...@work.stomping.aza> skrev i meddelandet news:u60...@4ax.com > > I don't get it. I think he left the strip or something? But I can't > quite get what the lumps are. Well.. I did consider having narration in the form of a step-by-step manual, but I scrapped that. Here it is, one for each row of panels: STEP ONE: Fire grappling hook. STEP TWO: To ascend, reel in line. CAUTION: Only attach to sturdy materials! -- OO Joaquim G�ndara .||. http://www.Nerd-Boy.net bb jg
Joaquim G�ndara wrote: > Well.. I did consider having narration in the form of a step-by-step > manual, but I scrapped that. Here it is, one for each row of panels: > > STEP ONE: Fire grappling hook. > STEP TWO: To ascend, reel in line. > CAUTION: Only attach to sturdy materials! Now it makes sense! :) Maybe if there were some kind of *bang* *boooom* or something like that in the last panel (in every other there is some kind of "sound") that would be more obvoius what's going on Greetings! -- | / _ _ _ . _ | / |/ / \ / \ / | / \ |/ |\ | | `-. | | |-| |\ kos...@poczta.onet.pl | \ \_/ \_/ \_ | | | | \
"KosciaK" <kos...@poczta.gazeta.pl> skrev i meddelandet news:ci7a3u$cmo$1...@news.onet.pl > Joaquim G�ndara wrote: > > > Well.. I did consider having narration in the form of a step-by-step > > manual, but I scrapped that. Here it is, one for each row of panels: > > > > STEP ONE: Fire grappling hook. > > STEP TWO: To ascend, reel in line. > > CAUTION: Only attach to sturdy materials! > > Now it makes sense! :) > > Maybe if there were some kind of *bang* *boooom* or something like that > in the last panel (in every other there is some kind of "sound") that > would be more obvoius what's going on Yeah, I was emulating the style of John Romare. He has all kinds of strips that illustrate an action and a consequence, without actually depicting either of them. It's just the beginning of an action, and the final result. That gap in time makes his strips less predictable and more fun. I guess I just made that gap too big. -- OO Joaquim G�ndara .||. http://www.Nerd-Boy.net bb jg
Joaquim G�ndara wrote: > Yeah, I was emulating the style of John Romare. He has all kinds of > strips that illustrate an action and a consequence, without actually > depicting either of them. It's just the beginning of an action, and > the final result. That gap in time makes his strips less predictable > and more fun. I guess I just made that gap too big. It's rather limitation of ascii-art... I didn't get the idea of the strip simply because I didn't know that this strange thing on the floor is part of ceiling. That's why I have wrote why this "booom" would be helpful. Greetings! -- | / _ _ _ . _ | / |/ / \ / \ / | / \ |/ |\ | | `-. | | |-| |\ kos...@poczta.onet.pl | \ \_/ \_/ \_ | | | | \
KosciaK wrote: > It's rather limitation of ascii-art... I didn't get the idea of the > strip simply because I didn't know that this strange thing on the floor > is part of ceiling. That's why I have wrote why this "booom" would be > helpful. Joaquim is a master in making the limitations of ascii art disappear. This was the first time i had to stare for a few seconds to really get it. Maybe some dots depicting particles could have helped? It looks like some isometric 3D effekt otherwise. ob-ascii: Something that disappeared.
"Lukasz Dabrowski" <@lukATluk.kom.pl> skrev i meddelandet news:3hmewer4u2zn$.9qabaccvv229$.dl...@40tude.net > On Tue, 14 Sep 2004 21:07:01 +0200, KosciaK wrote: > > > It's rather limitation of ascii-art... I didn't get the idea of the > > strip simply because I didn't know that this strange thing on the floor > > is part of ceiling. That's why I have wrote why this "booom" would be > > helpful. > > Strange. I had no problems to understand it. It was quite obvious to me, > that the thing lying on the floor was a part of a ceiling, becouse it was > exactly the same shape that the hole in the ceiling. Maybe it's just the > matter of perceptivity... It probably is. However, by asking around I got the notion that not a lot of people get it, so I changed the strip. In my own humble opinion, it's actually a bit funnier now. It's now more morbid, which is what I was going for. http://www.nerd-boy.net/589 -- OO Joaquim G�ndara .||. http://www.Nerd-Boy.net bb jg
"Joaquim G�ndara" [news:2qm...@uni-berlin.de] worte: + ______________________________ _______________________________ + | | | | + |______________________________| |_______________________________| > | | | /`*klch* | > | _, | | / | > | /| | | / | > | _/ | | _/ | > | OO // | | OO // | > | ||-\ *bam* | | ||-\ | > |___________ bb _______________| |____________ bb _______________| > '------------------------------' '-------------------------------' + ________________________________________ + | | + |________________________________________| > | | | > | | | > | [| | > | OO/`*vrrrr* | > | \\ | > | b b | > |________________________________________| > '----------------------------------------' + ________________________________________ + | ,-----. | + |____________________/ \___________| > | | > | | > | | > | | > | | > | ,-----. | > |____________________/_______\___________| > jg '----------------------------------------' Well, it took a while for me to understand it because of lack of a shape of the celling. And BTW... Just LOL. O o /) lt. / -- cn ,-/ http://home.autocom.pl/bjt/lt \-. .xXXXx. ^^ / Greeting and 'till next reading... \ .` TXXx fo \ �ukasz T. (lt.) `. C_ Dx" nt `----\ noncoposmentis(a)o2(.)pl /----'``=- )__/|
"Joaquim G�ndara" wrote in message ... > It probably is. However, by asking around I got the notion that not a lot > of people get it, so I changed the strip. In my own humble opinion, it's > actually a bit funnier now. It's now more morbid, which is what I was > going for. > http://www.nerd-boy.net/589 Thanks for that. I was feeling like a bit of an outsider to a joke there for a while, but now I've seen the updated version I get the original. Ta STM
In <2qo...@uni-berlin.de>, Joaquim G�ndara wrote: >"Bateau" <Gam...@work.stomping.aza> skrev i meddelandet > news:u60...@4ax.com >> >> I don't get it. I think he left the strip or something? But I can't >> quite get what the lumps are. > >Well.. I did consider having narration in the form of a step-by-step >manual, but I scrapped that. Here it is, one for each row of panels: > >STEP ONE: Fire grappling hook. >STEP TWO: To ascend, reel in line. >CAUTION: Only attach to sturdy materials! I got it without the narration. The last frame could have been a bit more messy though. ;-)
"Joaquim G�ndara" <joa...@telia.com> wrote: >"Bateau" <Gam...@work.stomping.aza> skrev i meddelandet > news:u60...@4ax.com >> >> I don't get it. I think he left the strip or something? But I can't >> quite get what the lumps are. > >Well.. I did consider having narration in the form of a step-by-step >manual, but I scrapped that. Here it is, one for each row of panels: > >STEP ONE: Fire grappling hook. >STEP TWO: To ascend, reel in line. >CAUTION: Only attach to sturdy materials! Oh I think it needs to be more irregular and cracked. > \,-,-'-.- > ____________________/ '-\_________ > | | > | | > | | > | | > | | > | ,-,-'-._ | > |__________________._/________\,_________| >jg '----------------------------------------' If it's just a ceiling above him where is he trying to go anyway? > | /| > _, | (/)| > /| | *vrrrr* / | > _/ | _/) | > OO // | OO // | > ||-\*bam*| ||-\ | > ___________ bb ______| ____________ bb ______| > ---------------------' ----------------------' > > \ > `,/ > | > / > /`- > ,-,-'-._ | > __________________._/________\,| >jg/lbm -------------------------------'
Joaquim G�ndara wrote: > > It probably is. However, by asking around I got the notion that not a lot > of people get it, so I changed the strip. In my own humble opinion, it's > actually a bit funnier now. It's now more morbid, which is what I was > going for. > http://www.nerd-boy.net/589 > Yeah, the morbid way works. However, I think Lukasz has the best way to make your original concept work: give thickness to the ceiling. Without it, it *does* look like the ceiling and the floor are bent out of shape, in a way that does not make sense w/r to the state of the story. -- Bertrand
Bertrand Mollinier Toublet wrote: > > Joaquim G�ndara wrote: > > > > It probably is. However, by asking around I got the notion that not a lot > > of people get it, so I changed the strip. In my own humble opinion, it's > > actually a bit funnier now. It's now more morbid, which is what I was > > going for. > > http://www.nerd-boy.net/589 > > > Yeah, the morbid way works. However, I think Lukasz has the best way to > make your original concept work: give thickness to the ceiling. Without > it, it *does* look like the ceiling and the floor are bent out of shape, > in a way that does not make sense w/r to the state of the story. > > -- > Bertrand Maybe it was showing depth with the slash and backslash being isometric angles reaching towards a horizon point. It perhaps could have been done without this effect with the following, or a similar layout: ____________________ ____________ | ` | | | | | | | | | | p _____ | |____________________\___Oo_`____________| jg '----------------------------------------' Just a thought.. -- Joe =o) ___ \o ` & / \ �
KosciaK wrote: > Joaquim G�ndara wrote: > > > > Well.. I did consider having narration in the form of a step-by-step > > manual, but I scrapped that. Here it is, one for each row of panels: > > > > STEP ONE: Fire grappling hook. > > STEP TWO: To ascend, reel in line. > > CAUTION: Only attach to sturdy materials! > > Now it makes sense! :) Me too! :-\ > Maybe if there were some kind of *bang* *boooom* or something like that > in the last panel (in every other there is some kind of "sound") that > would be more obvoius what's going on The sound is obviously "whump". -- __ __ _____ _____ ______ __ _ _ _____ __ ||| \ \ ) )/ / \|| | \ \ / / \ \ | \ | || | / / \| ) \ ||.. \ \/ /| |_/| | |_/ /| | | || \ | || || | / \ |.PP. \ / | | \| | | \ \| | | || |\_\| || || | / /\ \ _\/___ \_( \_\__/||_| \_\\_\__/_/ |_| |_||_| \_\__/|(_( \_\ |_______ Troll Spokeswoman _____ http://www.ludd.luth.se/~vk/ ___|
I have another idea: > ______________________________ _______________________________ > | | | /`*klch* | > | _, | | / | > | /| | | / | > | _/ | | _/ | > | OO // | | OO // | > | ||-\ *bam* | | ||-\ | > |___________ bb _______________| |____________ bb _______________| > '------------------------------' '-------------------------------' > > ________________________________________ > | | | > | | | > | [| | > | OO/`*vrrrr* | > | \\ | > | b b | > |________________________ _______________| > '------------------------^---------------' > > > ______________________ ____________ > | || | > | b b | > | | > | | > | | > | OO | > |______________________/||\______________| > '----------------------######------------' > > _______________________ ___________ > | | > | | > | | > | ?! | > | Oo | > | -||- | > |_______________________bb_______________| > jg:BoD '----------------------######------------'
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