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Original Usenet thread from alt.ascii-art, started 8 Nov 1997.
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My dream program. :)#)

My dream program. :)#)

alt.ascii-art · 6 messages · 8 Nov 1997 - 10 Nov 1997
     "The AA ULTIMATE" is the BEST package ANYWHERE to draw ANSI and ASCII
graphics. Do you want the ease and simplicity of making the most perfect
and extravagant pics you ever have? Well look no further. Here are the
features of this package:

* WYSIWYG CGA/EGA/VGA graphic drawing. (You don't see altered pixels when
in magnified mode).
* All the features (and more) of DeluxePaint2Enhanced for the VGA paint
program.
   * Thirty color palettes
   * Twenty fill styles
   * Truetype font use
* All the features (and more) of TheDraw.
   * Unlimited TDF font selection
   * Six addition save formats
* All the features (and more) of Poster, Graphic Workshop, DOSgifscii21, &
Figlet.
   * Load, save and convert any of thirty graphical formats
   * Use Figlet fonts, colorize them, and save as your own fonts
* Copy and paste color ANSI/ASCII into a font generator for TheDraw fonts.
* Switch between VGA and ANSI/ASCII to view your pictures before you
convert them, make corrections easily.
* Scale the conversions in any way possible (squeeze and stretch
horizontally or vertically, the pictures will resize automatically).
* Easy to understand wizards that help you through sample projects as well
as your own pictures.
* Convert the same VGA picture to both ANSI and ASCII, you can even have
the three pictures on screen at the same time.
* Switch between high and low ASCII, color or mono ANSI.

     Yes, I'm a dreamer. Heh.
.
.
http://members.aol.com/lester5374
Ansi home page (ANSI are in GIF format only.) 

FTP://members.aol.com/lester5374/ansi
To download the ANSI format (a lot more are here than are displayed on the
web page).

I would say that most midrange drawing/painting programs have most of the
 features you mentioned. Perhaps not a one-on-one feature mapping, but in terms
 of getting similar visual effects. For example, the typical mosaic effect of
 ANSI can be had by using pixellation filters of one kind or another.

I like your ANSI gallery, and I noticed you converted everything to gif for
 display purposes. I did the same, even for black-and-white ASCII pics!  ;-)

   ,,
  ( "> w    The Original 'stein Gallery 
 ,(> )>|   http://members.aol.com/petecasso
(  ^^    'stein cartoons, 'stein games, and more!

> I am glad
> that you are putting effort along these lines as well!

I've only compiled two or three FLI files and tried to do a few animated GIFs,
 none worked well though.
.
.
http://members.aol.com/lester5374
Ansi home page (ANSI are in GIF format only.) 

FTP://members.aol.com/lester5374/ansi
To download the ANSI format (a lot more are here than are displayed on the web
 page).

 > I just went to your page, wow, those movies and animations are great, really
 > cool, man. I've never been aboe to do animations well.
 > Do you do ANSI? I didn't see any on the web pages.

Thanks, the only ANSI I ever did, ages ago, was a Christmas tree with blinking
 ornaments. It was about half screen size and if memory serves, it came in at
 around 300 - 400 bytes, quite important in those times when 2400 baud modems
 were considered lightning fast! The sysop of a local BBS put that little ANSI
 thingy on his login screen at that time  :-)    (You can easily write the html
 equivalent with the blinking Netscape tag, not sure whether MSIE will
 recognize that tag, but then, I have already seen many similar gifs)

I am having fun with interactivity these days. You may have noticed that static
 cartoons require quite a few castmembers, well over two dozen castmembers for
 telling those little stories _about_ the 'steins. Movies and animations, in
 which the 'steins do those crazy things _to each other_, require only half the
 cast, i.e. about a dozen castmembers. Now, with interactivity, it is the
 viewer/player who does crazy things with the castmembers, s/he is actually
 half of the cast, and for the dozen little games that I produced sofar, I used
 less than a half dozen castmembers ... simplification!

Simplicity is the underlying principle that I like about ascii, ansi, vt100 and
 what have you, just empower them with state-of-the-art technology! I am glad
 that you are putting effort along these lines as well!

   ,,
  ( "> w    Play with the 'steins! 
 ,(> )>|   http://members.aol.com/petecasso/shockwave.html
(  ^^    'stein cartoons, 'stein games, and more!

PeteCasso wrote in message
<199...@ladder02.news.aol.com>...
> (You can easily write the html
> equivalent with the blinking Netscape tag, not sure whether MSIE will
> recognize that tag, but then, I have already seen many similar gifs)


I don't remember about the older version, but MSIE4.0 does not support the
<BLINK> tag.  (At least if it does, it doesn't do any blinking..)


>>BKNambo
http://come.to/brocks.place and uh,...

PeteCasso <pet...@aol.com> 10 Nov 1997 00:00 · permalink · report
You may want to do a boolean search "FLI and tutorial", "animated gif and
 tutorial", "ANSI and animation and tutorial" on Alta-Vista and other search
 engines. Perhaps the following comments may be helpful as well.

I have always found the raw animation coding of ANSI/VT100/Javascript/Java
 quite tedious, and I say that although I may well get flamed because of
 mentioning the third technique in this context, ha!

Anyway, the little blinking Christmas tree is an easy, non-tedious thing to do,
 but it is also a "cheat" animation technique which gives the illusion of
 motion where there is none. However, this "cheat" animation technique is a
 standard technique that is used all the time, next time you watch TV and see a
 rolling ball, chances are that the ball is not moving at all, only the colors
 are shifting!

Why am I saying that? Because I am positive that you can "animate" quite a few
 of your ANSIs with the color shifting technique, it won't be too tedious and
 the results will be good!

How about "true" motion? Your ANSIs tend to be large, and you can't really do a
 hunting scene like "Frogstein and the Witch" on one screen. But you can
 certainly do silhouette animations such as "Elvis, the Pelvis" by David Riley
 who made a Javascript and a Java version for the animation, search the
 Dejanews archives.

Your (relatively) smaller ANSIs are amenable to more vigorous animations such
 as the "Condom playing guitar" (I forgot who made that), but the more vigorous
 the animation, the more difficult it becomes at these large sizes. At the same
 time, you don't need vigorous animation at these large sizes either, for
 achieving visual impact.

Of course, for each project, you need a basic idea to build on and then
 apply/combine all those little tricks. For example, you could animate your
 Homer Simpson into a talking head, with "true" motion of the mouth area, color
 shifting the rest of the face, and add a MIDI with the hoarse sound of a crow,
 for example. Naturally, you will develop your own way of working as you go
 along.

        Good Luck!
       /
   ,,
  ( "> w    The Original 'stein Gallery 
 ,(> )>|   http://members.aol.com/petecasso
(  ^^    'stein cartoons, 'stein games, and more!

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